Table of Contents
This tutorial is designed to teach a knowledgeable C++ programmer how to begin a journey into graphics programming with OpenGL. This tutorial can be for brand new or experienced graphics programmers alike, as it can be used as just a quick reference or as an in-depth, first-time explanation of the theory behind the code.
Before we can get started, there are a few things we're going to need.
Before starting this tutorial, you should have both of the following:
Before we're able to write any code, we'll likely need a few libraries. We'll need a library to handle our window and OpenGL context creation. We'll also need GLEW (unless you use SFML, which includes GLEW) to handle some of the newer OpenGL functions. Eventually, we'll want GLM to handle some math as well. Ultimately, what this really means is we'll be attaching our code with code libraries that other developers wrote to help take care of some of the messier/complicated parts of using OpenGL. Doing this allows us to focus our time and effort on the parts of the code we care about and are going to write. If you'd like to learn more about these libraries, go here: [INSERT LINK HERE]